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I need to limit what I want to do so I can increase productivity and stop wasting so much fucking time.
And I'll keep this short so I don't waste my fucking time explaini
Let's start off with an old and boring question: Why am I even writing these blog entries?
Hell if I know! I doubt anyone even gives a shit, including me.
Which means I'll write it either way.
But I digress, on to the news.
Well, the stress is over.
For now at least.
So yes. Time for an update, there's been quite some things going that I haven't talked about.
I'll update this when it's over.
It's been a looong time...
How have you been?
I've been really busy being dead...
You know, after my work MURDERED ME!
Finally! About time the old V2 got replaced.
I am so glad to introduce the new, all completely re-coded V3!
It's faster, more secure, cleaner, more extensible, bigger, better.
There's still some finetuning that needs to be done before I'll open up registrations again, but I figure that won't take me too long.
Mainly some online testing and data migration from V2.
And some small things with the design that I'm not satisfied with yet.
Well I promised to write an update yesterday, so that's what I'll do.
In this blog entry I'll primarily write about general software design process and the profits of scripting.
It's more theoretical and there won't be much talk about Transcend itself, but I think it'll still be interesting.
Blarghlhargbl.
Uhm.
It's been some time.
So this is probably going to be a big update.
Haven't written it yet so I don't know.
Brb, writing the full blog post...
Yeah, it's a big one.
ITB: Talk about 2D platform AI (Artificial Intelligence), polygons, collision detection and GUI elements.
But Nick, there isn't a #6?!
Yeah, whatever. Screw you.
I was busy, ok?
Anyway, ITB: Gameplay concepts and ideas.
(The actually interesting stuff for you)
Whoop. Time for an update!
So today I got to test the event system I put in place and thought a bit more about enemy classes and the general game style.
I'll probably discuss more of that tomorrow when a friend of mine comes over and we can have a closer look at everything together.
Anyway, let's dive right into... stuff....